My last few posts have been about my hobbyist attempts at building a muling/looting application for Torchlight 2, akin to ATMA for Diablo 2. I call this application FNIStash. Well…I’ve made something of a big breakthrough in understanding how (most) of the item modifiers in the save file operate. Indeed, I now have the capability to take my shared stash file as input and generate the following as output:
GUID: 8940402106096732966
Full name: Beast Charm
Num Enchants: 0
Item level: 90
Used Sockets: 0/0
Dmg/Armor: 4294967295/111
Num elements: 0
Mods:+55.46508 Physical Damage
Gems:
GUID: -3941536332261843499
Full name: Commanding [ITEM] Forest Gauntlets
Num Enchants: 0
Item level: 44
Used Sockets: 0/0
Dmg/Armor: 4294967295/27
Num elements: 0
Mods:+15.0% pet and minion Damage
+15.0% pet and minion HealthGems:
GUID: 9067344113709864775
Full name: Shank’s Gloves
Num Enchants: 0
Item level: 48
Used Sockets: 0/1
Dmg/Armor: 4294967295/33
Num elements: 0
Mods:+34.199997 Ice Armor
+85.5 Fire Armor
+34.0 Dexterity Attribute bonusGems:
GUID: -3961984571336593215
Full name: Pocketwatch of the Tennant
Num Enchants: 0
Item level: 31
Used Sockets: 0/1
Dmg/Armor: 4294967295/0
Num elements: 0
Mods:+419.99997 Health
+4.5319996 Vitality Attribute bonus
+26.699999 Electric Armor
+26.699999 Fire Armor
+26.699999 Ice Armor
+26.699999 Poison ArmorGems:
A huge hurdle in building FNIStash as thus been overcome. There’s still a long way to go, but it’s really starting to take form.