#include "libsam_gui.h"

#define GUICLR_WHITE                             0x00ffffff
#define GUICLR_BLACK                             0x00000000

#define GUICLR_BLUE           0x0000FF
#define GUICLR_GREEN          0x00FF00
#define GUICLR_RED            0xFF0000

#define GUICLR_NAVY           0x000080
#define GUICLR_DARKBLUE       0x00008B
#define GUICLR_DARKGREEN      0x006400
#define GUICLR_DARKCYAN       0x008B8B
#define GUICLR_CYAN           0x00FFFF
#define GUICLR_TURQUOISE      0x40E0D0
#define GUICLR_INDIGO         0x4B0082
#define GUICLR_DARKRED        0x800000
#define GUICLR_OLIVE          0x808000
#define GUICLR_GRAY           0x808080
#define GUICLR_SKYBLUE        0x87CEEB
#define GUICLR_BLUEVIOLET     0x8A2BE2
#define GUICLR_LIGHTGREEN     0x90EE90
#define GUICLR_DARKVIOLET     0x9400D3
#define GUICLR_YELLOWGREEN    0x9ACD32
#define GUICLR_BROWN          0xA52A2A
#define GUICLR_DARKGRAY       0xA9A9A9
#define GUICLR_SIENNA         0xA0522D
#define GUICLR_LIGHTBLUE      0xADD8E6
#define GUICLR_GREENYELLOW    0xADFF2F
#define GUICLR_SILVER         0xC0C0C0
#define GUICLR_LIGHTGREY      0xD3D3D3
#define GUICLR_LIGHTCYAN      0xE0FFFF
#define GUICLR_VIOLET         0xEE82EE
#define GUICLR_AZUR           0xF0FFFF
#define GUICLR_BEIGE          0xF5F5DC
#define GUICLR_MAGENTA        0xFF00FF
#define GUICLR_TOMATO         0xFF6347
#define GUICLR_GOLD           0xFFD700
#define GUICLR_ORANGE         0xFFA500
#define GUICLR_SNOW           0xFFFAFA
#define GUICLR_YELLOW         0xFFFF00

#define GUICLR( r, g, b ) ((uint32_t)((r<<16)|(g<<8)|b))

#define GUICLR_ATMEL_BLUE     GUICLR( 6, 61, 232 )
